![]() On the contrary, it’s often a red flag for me, as I assume the game in question is just being padded out to tick a corporate-mandated box. Yet I don’t subscribe to this notion that bigger is automatically better. On paper, it’s a sensible business decision that maximises a title’s value for money and broadens its appeal. It’s perfectly understandable then that all of these modern blockbusters are forced to have sprawling maps that are littered with collectibles, innumerable enemy outposts, and an inexhaustible supply of copy-pasted activities to keep you in their thrall. And I get it, I really do! Development budgets are spiralling out of control there’s always pressure to offer more bang-for-your-buck than the other guy and every publisher under the sun wants to produce the next “biggest game ever.” ![]() At best I can maybe squeeze in a couple of them per year, but I’d much rather sample a wider range of titles than let a handful of unwieldy behemoths dominate my life anyway.Īlas, it feels like AAA releases are only moving further in this direction and getting more bloated as they each try to outdo one another, in what increasingly resembles a nuclear arms race. I’m a grown adult with shit to do and a 9-5 job, so can’t possibly hope to fit several of these Homeric epics into my schedule month after month. ![]() How times have changed! Because, nowadays, there’s nothing that turns me off an open-world game more than discovering that it plans to occupy me for weeks on end with bottomless reams of content, and procedurally-generated fluff that only serves to bump up its “How Long to Beat” metrics. The Godfather II or the Mercenaries series). Indeed, I really was a big proponent of these sandboxes for a while and, looking back, it’s crazy to think how many hours I’d willingly sink into even the genre’s weakest specimens (i.e. My sense of wanderlust carried over into some of Oblivion’s (similarly massive) contemporaries as well, like Grand Theft Auto 4, Mass Effect and fellow Bethesda stablemate Fallout 3. After all, I could make my sojourn in Cyrodill last for as long as I conceivably wanted and it was thus ideal for tiding me over during that agonising stretch between Decembers. My awestruck 10-year-old brain couldn’t quite fathom that I was free to go in literally any direction and that, no matter which compass point I chose to follow, I was guaranteed to stumble across some memorable characters, tantalising locations or intriguing questlines.Īs a kid who wasn’t yet able to buy their own games - and so usually had to wait until either Christmas or my birthday to get ahold of new releases - the idea of something having that kind of mileage seemed too good to be true. Upon escaping the tutorial dungeon for the very first time in The Elder Scrolls IV: Oblivion, I distinctly remember being overwhelmed by the sheer scale of that virtual playground rolling out before me, and the endless adventures that it tacitly promised. The prospect of wandering around large, expansive game worlds used to fill me with excitement. In the meantime, if you’re itching for more Prey, check out the recent episode devoted to the sci-fi horror shooter on The Safe Room Podcast. Lastly, the leak states that the game will only have a teaser trailer at The Game Awards, and is planned to be released “a year or so” after Arkane’s current title, the open world co-op vampire-slayer Redfall, which is expected Summer 2022.Īgain, none of this has been confirmed by either Bethesda, Arkane or Microsoft, so take your salt with it. The neuromods that will be included in the game will be more “creative and experimental” than the ones in the previous game. The game will have a “ Deus Ex-like structure”, and feature more types of enemies than Prey, but also fewer neuromods. You’ll be playing as Project Cobalt, a typhon organism injected with Prey protagonist Morgan Yu’s cells. The game, titled Neuroshock, is reportedly a shorter game that’s set primarily on Earth, taking place after the end credits of the original Prey. ![]() Microsoft apparently wants to beef up the Xbox Game Pass, and are using upcoming titles such as this game to do it. The story goes that the project originated from an internal game jam Arkane held in 2019, and was picked up once Microsoft acquired Bethesda. It wouldn’t be The Game Awards season without some rumours going around, now would it? Granted, the source of this one is from 4chan, so temper your expectations accordingly.Īccording to the leak, Bethesda and Arkane will be returning to the world of 2017’s Prey.
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